O maior guia Para Core Keeper Gameplay



After playing many games like this which have a better storage/crafting system, it's really hard to play this game tbh

Ray tracing has taken its first steps at becoming the rendering norm for triple-A games but that just makes upscaling and frame generation a Hobson's choice

When playing in a group, I suppose you can build up an item pool where everyone can find the things they need. But when playing solo, you sometimes just have to farm specific enemies until the one item you're after drops eventually.

The patch introduces several balancing improvements. Bosses now drop at least one piece of equipment or a weapon.

, any equipped armor will take some durability damage. Any items you had in your inventory (but not on your Hotbar) will be collected in a tombstone marking where you died.

Yes, you're trapped underground in the dark surrounded by horrors. But it's still perfectly lovely and chill.

My main issue with core keeper is that the progression of combat and the player character feels so incredibly shallow that I felt like I had played with the same simplistic combat since the very first minute of the game. There are "skill trees" but they level up very passively, and offer dull upgrades that don't affect how the game is played, but rather serve as slow boosts that reward you for doing the same thing over and over again. A milestone-based progression system in which you perhaps achieve certain feats to unlock these points could've made for a more engaging system, but even that would fall short due to the simplicity of the upgrades being offered.

Core Keeper is a strong survival game that can easily chew through the hours, providing a great balance between adventure and homesteading. There's a sense that pelo idea was left out, whether that be a constant pet companion or minecart rail lines, and while these may not get fully fleshed out, this is a rare occasion where quantity manages to make up for depth. The pet levels up and sometimes enemies drop treats that give it a nice experience boost, and that's all it needs to do.

2. There are basically 2 classes in this game at this point, Melee and Ranged, because Magic and Summoner are barely playable - Magic is not the worst, but they can only get 1 weapon crafted, from what I've seen. Where every other weapon is an RNG drop, and makes it really difficult to get them as you wont be able to get stronger with easy to get gear. Summoner is absolutely painful to play as a class.

Missed a seasonal event? Don't worry! You don't have to wait all year for it to come around again. You can activate any seasonal event at any time of year by toggling them in the Gameplay Settings menu. You can switch them off entirely too, if they're not your thing.

TL;DR: Core keeper is a game with potential, but with very shallow progression systems that can make it feel repetitive very quickly.

Wood Pickaxe helps mine the soft dirt biome walls more quickly. All walls can be slowly broken by punching continuously (except obsidian).

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